Design Assumption: Compelling Applications

Basic concept:

We are making the assumption that we can create compelling applications for people that make use of the real-time activity recogntion to provide them with functionality that they will miss if they lose it because they forgot to wear or charge a sensor.

What are these applications? We have a few ideas that fall into these categories:
  • Communication -- your phone can work better and create new ways to communicate with friends and family
  • Time management - your phone can help you track and modify how you spend your time, so you can focus on improved quality of life
  • Weight management - your phone can help you maintain your weight
  • Fitness - your phone can help you improve your fitness levels
  • Entertainment - your phone can create new full-body entertainment experiences that are integrated into everyday life in novel ways
  • Remote presence - through twitter-like blogging, your phone might help you feel more connected to others and what they are doing


  • Although some people may wear the sensors for short periods of time while participating in a medical study, for very long terms study they will need some other type of motivation.


  • Some in the medical community might argue that these applications interfere with the behavior they are interested in monitoring.
  • Different people will respond to different types of applications, which may create a scalability problem at first. Hopefully a few applications will work well to entice the vast majority of people.


What are some devices that make you think, "oh darn" when you forget them or forget to charge them?
  • Mobile phones. The best example. For most of us, if we forget to charge it, we redouble efforts the next day because we miss the functionality it provides us. We would like our system to have this property.
  • Others??